๐ First Night Order
๐ Other Nights Order
๐ Game Flow Checklist
๐ฌ Setup (Before Game)
๐ First Night
โ๏ธ Day Phase
๐ Other Nights
๐ญ Storyteller Scripts
Night Begins
(Wait for silence)
"The night has begun."
Minions Wake (First Night)
(Point to Minions)
"This is your Demon."
(Point to Demon)
"Minions, close your eyes."
Demon Wakes (First Night)
"These are your Minions."
(Point to Minions)
"These characters are not in play."
(Show 3 bluff tokens)
"Demon, close your eyes."
Poisoner
(Wait for selection)
"Poisoner, close your eyes."
Monk
(Wait - cannot choose self)
"Monk, close your eyes."
Imp (Demon Kill)
(Wait for selection)
"Demon, close your eyes."
Info Role (General)
(Show info via hand signals or tokens)
"[Character], close your eyes."
Dawn / Day Begins
(If deaths) "[Player name(s)] died in the night."
(If no deaths) "No one died in the night."
Nominations Open
Voting
"[Nominee], do you have anything to say?"
"All in favor, raise your hands now."
(Count votes)
"[X] votes. You need [Y] to execute."
Execution
(Pause)
"[Player], you are dead. You may not vote, except once more. You may still talk."
Game End - Good Wins
"[Player] was the [Demon character]."
(Reveal all roles)
Game End - Evil Wins
"The Demon was [Player] as [Character]."
(Reveal all roles)
๐ Glossary
Game Terms
Grimoire: The Storyteller's book/view showing all true characters and tokens.
In Play: A character that is assigned to a player in this game.
Not In Play: Characters not assigned - can be used as bluffs.
Bluffs: 3 not-in-play characters shown to Demon for fake claiming.
Night Order: The sequence in which characters wake during night.
Red Herring: Fortune Teller's false positive - a good player who pings as Demon.
Status Effects
Poisoned: Ability malfunctions. May receive false info. Does NOT know they're poisoned.
Drunk: Like poisoned, but permanent. Thinks they're a Townsfolk but has no ability.
Protected: Monk's protection - survives Demon attack this night only.
Dead: Cannot nominate. Has 1 final vote token. Can still talk.
Ghost Vote: Dead player's single remaining vote for the rest of the game.
Character Types
Townsfolk: Good team. Have helpful abilities. Win by executing the Demon.
Outsider: Good team but with hindering abilities. Still want good to win.
Minion: Evil team. Support the Demon. Know who the Demon is.
Demon: Evil team leader. Kills at night. Evil wins if Demon survives to 2 players.
Special Mechanics
Registers As: For info abilities, Spy may "register as" good/Townsfolk. Recluse may "register as" evil/Minion/Demon.
Starpass: When Imp kills themselves, a Minion becomes the new Imp.
Execution Tie: If two players tie for most votes, no execution occurs.
Mayor Victory: If 3 players alive and no execution, good wins (if Mayor alive & not poisoned).
Scarlet Woman Trigger: If Demon dies with 5+ players alive, Scarlet Woman becomes Demon.
Hand Signals (for silent info)
Numbers: Hold up fingers for counts (Chef, Empath).
Pointing: Point to players for "these players" info.
Thumbs up/down: Yes/No for Fortune Teller.
Character tokens: Show token to indicate a character.
Shake head: "Zero" or "None in play" (Librarian).
๐ Win Conditions
๐ Key Rules
Drunk/Poisoned: Player has no ability but thinks they do. May receive false info.
Dead Players: Stay in game, can talk, have 1 final vote token.
Spy: May register as good & as Townsfolk/Outsider.
Recluse: May register as evil & as Minion/Demon.
Scarlet Woman: Becomes Demon if Demon dies with 5+ players alive.
๐ Expected Distribution
๐ฏ Key Good Roles
Washerwoman: Strong initial data - learns 1 of 2 players is a specific Townsfolk.
Investigator: Narrows evil candidates - learns 1 of 2 players is a specific Minion.
Chef: Geographic clues - counts pairs of neighboring evil players.
Empath: Ongoing deduction - learns how many neighbors are evil each night.
Fortune Teller: Demon hunting - asks about 2 players each night (has Red Herring).
Slayer: Once per game, publicly choose player - if Demon, they die instantly!
๐ Key Evil Roles
Imp: The Demon - kills each night. Good wins when Imp is executed.
Baron: Setup: +2 Outsiders, -2 Townsfolk. Messes with expected counts!
Spy: Sees Grimoire, knows all characters. Can register as GOOD to info roles!
Poisoner: Poisons 1 player/night - their ability malfunctions without knowing.
Scarlet Woman: Becomes Demon if Imp dies with 5+ players alive.
โ ๏ธ Critical Interactions
Spy + Info Roles: Spy can appear as Townsfolk to Washerwoman, Librarian, Investigator - spreading false info!
Recluse + Info Roles: Recluse may appear as Minion/Demon - creating false positives!
Poisoner + Anyone: Poisoned players get FALSE information but don't know it!
Imp Starpass: If Imp kills themselves, a Minion becomes the new Imp!
Monk Protection: Monk-protected players survive Demon attack that night.
๐ณ๏ธ Voting Rules
โข Only alive players may nominate
โข Dead players may be nominated
โข Each player can nominate once AND be nominated once per day
โข Alive players can vote as many times as they want
โข Dead players have ONE vote for the rest of the game
โข Vote succeeds if votes โฅ half of alive players (rounded up)
โข Player with most votes is executed (ties = no execution)